Does the Museum of Natural History app solve your problems?
1) Yes!
Holden Caufield:
While I was waiting around for Phoebe in the museum, right inside the doors and all, these two little kids came up to me and asked me if I knew where the mummies were. The one little kid, the one that asked me, had his pants open. I told him about it. So he buttoned them up right where he was standing talking to me–he didn't even bother to go behind a post or anything. He killed me. I would've laughed, but I was afraid I'd feel like vomiting again, so I didn't. "Where're the mummies, fella?" the kid said again. "Ya know?"
I horsed around with the two of them a little bit. "The mummies? What're they?" I asked the one kid.
"You know. The mummies–them dead guys. That get buried in them toons and all."
In some ways, the Museum of Natural History’s app is far more sophisticated: Wi-Fi is now set up throughout its building and is used to calculate your location. You can sample the app’s preset tours by asking it to begin near your location. You can request directions to the giant sequoia, the blue whale or a restroom. You can read bits of commentary and share favorite objects with others.
2) No!
Holden Caufield:
I was the only one left in the tomb then. I sort of liked it, in a way. It was so nice and peaceful. Then, all of a sudden, you'd never guess what I saw on the wall. Another "Fuck you." It was written with a red crayon or something, right under the glass part of the wall, under the stones.
That's the whole trouble. You can't ever find a place that's nice and peaceful, because there isn't any. You may think there is, but once you get there, when you're not looking, somebody'll sneak up and write "Fuck you" right under your nose. Try it sometime. I think, even, if I ever die, and they stick me in a cemetery, and I have a tombstone and all, it'll say "Holden Caulfield" on it, and then what year I was born and what year I died, and then right under that it'll say "Fuck you." I'm positive, in fact.
Today's New York Times:
But the app’s limitations overshadow its strengths. The information is generally far less than what appears on the museum’s labels. There is no audio. Even when novel snippets are offered (the Apatosaurus, we read, was mounted “for years” with the “wrong skull”), finding the objects and tapping through several screens is more effort than just walking around and looking. The app also ends up undermining the structure of individual galleries, particularly when they have narratives. The app isolates objects rather than connecting them.
App development goes on.






